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Atlas EDR system

How to log into Atlas EDR

To establish a connection a SSH client is necessary. Please, refer to SSH for more information.

Establish connection Atlas-EDR:

$ ssh username@atlas-edr.sw.ehu.es

You can also establish direct connection with the login nodes:

$ ssh username@atlas-edr-login-01.sw.ehu.es
$ ssh username@atlas-edr-login-02.sw.ehu.es

You would need to bring your files and data over, compile your code or use the compiled one, and create a batch submission script. Then submit that script so that your application runs on the compute nodes. Pay attention to the various file systems available and the choices in programming environments.

Specifications

Compute Node    # nodes   Processor # of cores   Memory Accelerator
atlas-[249-256] 8 Intel Xeon Platinum 8168 48 384 GB 2x NVIDIA Tesla P40
atlas-[257-280] 24 Intel Xeon Platinum 8168 48 384 GB 1x NVIDIA Tesla P40
atlas-[281-283] 3 Intel Xeon Platinum 8168 48 64 GB -
atlas-[284-285] 2 Intel Xeon Platinum 8168 48 384 GB -
atlas-[286-293] 8 Intel Xeon Platinum 8280 56 192 GB -
atlas-295 1 Intel Xeon Platinum 8268 48 384 GB -
atlas-[296-298] 3 Intel Xeon Platinum 8268 48 96 GB -
atlas-[301-303] 3 Intel Xeon Platinum 8268 48 96 GB -
atlas-[304-327] 24 Intel Xeon Gold 6248R 48 192 GB -
atlas-[328-334] 7 Intel Xeon Gold 6248R 48 96 GB 2x NVIDIA RTX 3090

Atlas EDR employs Infiniband EDR technology for the interconnection network. Network topology is a fat-tree with a 5:1 blocking factor.

Filesystems and IO

Filesystem Mount point Quota Size Purpose Backup
scratch /scratch 1.5TB 200 TB running jobs No
lscratch /lscratch None 750 GB running single node jobs No
Home directories /dipc None 880 TB storage Daily

Login Nodes

  • Atlas-EDR has 2 login nodes: atlas-edr-login-01.sw.ehu.es and atlas-edr-login-02.sw.ehu.es.
  • Each node has two sockets populated with a 48 core Intel Xeon Platinum 8260 each.
  • Each node has 64 GB of RAM.

Warning

Remember that login nodes should only be used to do small tasks or compilation and not to run interactive jobs.

Job submission

Here you will find some batch scripts you can use as template to submit your jobs. For more specific information about how to submit jobs please visit SLURM resource manager webpage.

QoS and partitions

Users can request a quality of service (QoS) or partition for each job they submit. These are the available QoS:

QoS/Partition Priority MaxWall MaxNodesPU MaxJobsPU MaxSubmitPU MaxTRES
regular 200 1-00:00:00 24 50
test 500 00:10:00 2 2 2
long 200 2-00:00:00 24 20
xlong 200 8-00:00:00 6 14
large 200 2-00:00:00 40 6
xlarge 200 2-00:00:00 80 6
serial 200 2-00:00:00 24 120 cpu=1
gpu=1
node=1

This is what each columns means:

  • MaxWall: Maximum amount of time the job is allowed to run. 1-00:00:00 reads as one day or 24 hours.
  • MaxNodesPU: Maximum amount of nodes user's jobs can use at a given time.
  • MaxJobsPU: Maximum number of running jobs per user.
  • MaxSubmitPU: Maximum number of jobs that can be submitted to the QoS/partition.

Tip

If your jobs require longer execution times or more nodes, contact us. Limits can be adjusted and custom QoS/partitions can be temporarily created to match your purposes by specifying an appropriate Quality of Service (QOS).

srun

Using srun in your batch scripts simplifies jobs execution. srun will directly gather the information provided in the resource specification list and will allocate the resources for the job automatically. Some example of batch script using srun are provided bellow.

Basic submission script for MPI applications

Atlas: SLURM with srun
#!/bin/bash
#SBATCH --partition=regular
#SBATCH --job-name=JOB_NAME
#SBATCH --cpus-per-task=1
#SBATCH --mem=200gb
#SBATCH --nodes=8
#SBATCH --ntasks-per-node=48

module load program/program_version

srun binary < input 
Atlas: SLURM
#!/bin/bash
#SBATCH --partition=regular
#SBATCH --job-name=JOB_NAME
#SBATCH --cpus-per-task=1
#SBATCH --mem=200gb
#SBATCH --nodes=8
#SBATCH --ntasks-per-node=48

module load program/program_version

mpirun -np $SLURM_NTASKS binary < input 

Basic submission script for OpenMP applications

For a OpenMP application the number of threads can be controlled defining the OMP_NUM_THREADS or SLURM's --cpus-per-task job directive. If this variable is not defined, the number of threads created will be equal to the amount of cores reserved in your cpuset, that is, the number of cores requested in the batch script.

Batch script: OpenMP job with srun
#!/bin/bash
#SBATCH --partition=regular
#SBATCH --job-name=JOB_NAME
#SBATCH --cpus-per-task=48
#SBATCH --mem=200gb
#SBATCH --nodes=1
#SBATCH --ntasks-per-node=1

module load program/program_version

srun binary < input
Batch script: OpenMP job
#!/bin/bash
#SBATCH --partition=regular
#SBATCH --job-name=JOB_NAME
#SBATCH --cpus-per-task=48
#SBATCH --mem=200gb
#SBATCH --nodes=1
#SBATCH --ntasks-per-node=1

module load program/program_version

export OMP_NUM_THREADS=$SLURM_CPUS_PER_TASK

binary < input

Basic submission script for Hybrid (MPI+OpenMP) applications

Batch script: Hybrid (MPI+OpenMP) job
#!/bin/bash
#SBATCH --partition=regular
#SBATCH --job-name=JOB_NAME
#SBATCH --cpus-per-task=4
#SBATCH --mem=200gb
#SBATCH --nodes=2
#SBATCH --ntasks-per-node=12

module load program/program_version

export OMP_NUM_THREADS=$SLURM_CPUS_PER_TASK
mpirun -np $SLURM_NTASKS binaryi < input
Batch script: Hybrid (MPI+OpenMP) job with srun
#!/bin/bash
#SBATCH --partition=regular
#SBATCH --job-name=JOB_NAME
#SBATCH --cpus-per-task=4
#SBATCH --mem=200gb
#SBATCH --nodes=2
#SBATCH --ntasks-per-node=12

module load program/program_version

export OMP_NUM_THREADS=$SLURM_CPUS_PER_TASK
srun -n $SLURM_NTASKS binary

Basic submission script for GPGPU capable applications

Batch script: Requesting 1 GPU job with srun
#!/bin/bash
#SBATCH --partition=regular
#SBATCH --job-name=JOB_NAME
#SBATCH --cpus-per-task=1
#SBATCH --gres=gpu:p40:1
#SBATCH --mem=200gb
#SBATCH --nodes=1
#SBATCH --ntasks-per-node=1

module load program/program_version

srun binary < input

In general you can request up to 2 GPUs per node. In order to do that you can adjust the corresponding line in the batch script:

#SBATCH --gres=gpu:p40:2

Running jobs on GPUs

There are two different types of GPUs on Atlas EDR:

Compute Node GPU How to request the GPU with SLURM
atlas-249 - atlas-256 2x NVIDIA Tesla P40 #SBATCH --gres=gpu:p40:2 (up to 2 GPUs per node)
atlas-257 - atlas-280 1x NVIDIA Tesla P40 #SBATCH --gres=gpu:p40:1 (up to 1 GPUs per node)
atlas-328 - atlas-331 2x NVIDIA RTX 3090 #SBATCH --gres=gpu:rtx3090:2 (up to 2 GPUs per node)

Warning

You would need to take into account that in order to run your code on NVIDIA RTX 3090 GPUs your code or the compiled software you can find on the platform must be built using CUDA 11 or a higher version or compiled with a CUDA capable toolchain with version 2020b or higher.

This sums it up:

GPU CUDA version Toolchain
NVIDIA RTX 3090 >= 11.0 >= fosscuda/2020b, >= intelcuda/2020b
Tesla P40 >= 8.0 Any toolchain with CUDA support

Software

Compiling your code

Intel compilers are recommended for building your applications on Atlas-EDR. There is no system default modulefile that takes care of this. Use the module avail command to see what versions are available and load an Intel compiler module before compiling. For example:

$ module load intel/2020a

Notice that when a compiler module is loaded, some environment variables are set or modified to add the paths to certain commands, include files, or libraries, to your environment. This helps to simplify the way you do your work.

As an alternative, Atlas-EDR also offers a collection of open source tools such as compilers or scientific libraries. Use module avail command to see versions available. For example:

module load intel/2020a
module load FFTW/3.3.8-intel-2020a

Limits and policies

Limit type Max. proccessors per user
Soft 274
Hard 2224